Time travel in media is mostly portrayed as how time can be manipulated. The protagonists go back in time, change it, and go back to the future to experience the concequences. To me, this sounds like the perfect narrative set up for RPGs. Imagine being given the ability to go back in time, shape the history of places, then go to the present and experience the havoc you’ve caused. Branching pathways and alternate realities would great for replayability. It’d also be surreal to see the game world instanteously shaped, when you jump to the present because of your actions. Why do you think this isn’t the case in many RPGs?